Mermail Abysslinde
WATER 3

Mermail Abysslinde

  • Archetype:
  • Mermail

  • ATK:
  • 1500

  • DEF:
  • 1200

  • View:
  • 3389




If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: Medium
67± 5/ 100
Power Score
Intrinsic 69
Deck 71

Mermail Abysslinde — Power Evaluation

Final Score: 67 ± 5 · Confidence: Medium

  • Intrinsic: 69 · Deck: 71 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Material body, Extender

Why it scores here

Mermail Abysslinde is a foundational toolbox searcher in its native archetype, converting destruction into +1 card advantage by fetching Mermail bodies from Deck. Its 1500 ATK and Level 3 frame add no scoring weight; the score reflects reliable search triggers (97.4% paired with Abysspike to enable destruction), strong refuel in multi-turn Mermail games, and solid utility as Xyz material even when blanked. The card's power is entirely dependency-based: it excels in Mermail/Atlantean ecosystems (70% of homes) but has little role outside them. Zero combo evidence limits confidence in practice validation, but deck data confirms consistent, core inclusion.

Axis scores

Axis Score Evidence
Accessibility 72 Level 3 WATER is easily summoned in Mermail decks; search route is always available once destroyed, and 97.4% co-deck rate with Abysspike confirms destruction is reliable. (verified)
Combo & Conversion 65 Text shows +1 card advantage on destruction, extending the Mermail toolbox; no combo evidence to validate practice breadth, so inferred as a solid but not overwhelming extender. (inferred)
Resource Economy 78 Each destruction yields one Mermail fetch from Deck, generating +1 card advantage and refueling the archetype's toolbox strategy; Abysspike's destruction and repeated plays across turns multiply this value. (observed)
Effect & Interaction 15 The effect is a pure search with zero opponent interaction, negation, or disruption—appropriate for a support card but contributes minimally to the interaction axis. (verified)
Material Utility 74 Level 3 Aqua body is clean Xyz material for Rank 3/4 plays and Synchro enabler; 57.9% co-deck with Bahamut Shark and solid material value even when effect is negated. (verified)
Resilience & Flexibility 68 HOPT protects against multi-trigger abuse; multi-turn destruction chains regenerate search value; body survives simple negation for Xyz play, lending reasonable multi-zone flexibility. (inferred)
Deck-Building Efficiency 76 Level 3 with no deck lock or brick risk; splashable in WATER strategies; highest copy counts (55 decks run 3) indicate no redundancy penalty, suggesting multiple triggers are valued. (observed)

Calculation

Weight profile: 0.8 Searcher + 0.2 Material body. Intrinsic ≈ 69, Deck ≈ 71, Meta = provisional. Modifiers: Archetype-specific role lock (-2); Lack of combo evidence (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable +1 card advantage every turn via destruction trigger (HOPT does not limit multi-turn value)
  • 97.4% co-deck rate with Mermail Abysspike confirms destruction enabler is core to the archetype's strategy
  • Solid Xyz/Synchro material body (Level 3 Aqua) even when effect is negated; converts to Bahamut Shark (57.9% co-deck), Number 11: Big Eye (64% co-deck)
  • Clean deckbuilding: highest copy counts (55 decks run 3) show no redundancy penalty; multiple triggers are valued
  • Archetype-locked tutor reduces deck inconsistency in the Mermail toolbox

Weaknesses

  • Effect interaction is zero: no opponent disruption, removal, or negation; relies entirely on offense and synergy
  • Archetype-dependent: strong only in Mermail/Atlantean (70% of homes); marginal or dead in other 16 archetypes
  • Combo conversion is unvalidated: no combo evidence (0 ranked boards) to confirm destruction-trigger effectiveness in practice
  • Requires active destruction (own effect or partner card) to generate value; passive board presence contributes nothing
  • 1500 ATK / 1200 DEF does not contribute to the body's material value for big Xyz/Synchro plays

Counters / choke points

  • Negation of the search effect (e.g., Ash Blossom & Joyous Spring, Droll & Lock Bird, or inline negates) turns the card into a bare body
  • Deck thinning or hand size traps prevent Deck searches from succeeding
  • Going-second against non-Mermail strategies with no destruction effects severely limits value

Best use

Searcher and redundancy core; enables Mermail toolbox synergy by converting destruction into tutors. Decks: Mermail, Atlantean, Mermail Atlantean, Deep Sea. Suggested copies: 3.

Evidence & gaps

  • Verified: Card effect is a search: 'Special Summon 1 Mermail monster from your Deck' (card text); HOPT: 'You can only use the effect of Mermail Abysslinde once per turn' (card text); Level 3, WATER, Aqua race (card properties); All 114 decks run in main deck; 0 in side (deck distribution); 97.4% co-deck rate with Mermail Abysspike confirms destruction synergy (deck partner correlation)
  • Observed: Average 2.04 copies per deck; 55 decks run 3 copies (high copy counts suggest repeated value is prized); 20 distinct archetypes play the card (portability across homes); Top partners are exclusively Mermail cards (archetype-locked synergy in deck co-occurrence); Mentioned in 1 guide as deck tech in Mermail toolbox strategy (guide reference)
  • Inferred: Destruction triggers +1 card advantage (effect text logic: trade body for Mermail search); Works as Xyz/Synchro material despite effect negation (Level 3 Aqua body utility); Combo conversion ~65: solid extender within archetype but not solo combo engine (text + deck data; no combo evidence to confirm); Best in Mermail/Atlantean (~70%), niche elsewhere (archetype distribution from deck counts)
  • Data gaps: No combos supplied (0 total); destruction-trigger effectiveness and practice breadth are inferred from text only, not validated by ranked combo boards No banlist token; assumed 3 copies (unlimited), matching observed high copy counts in decks No StatisticsCard rows (usage_statistics.available = false); archetype inclusion % inferred from deck sample only, not historical data Only 1 guide mention; limited human commentary on the card's role and interactions











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